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事件

Tauri 事件系統是一種多生產者多消費者通訊原語,允許在前端和後端之間傳遞訊息。它類似於命令系統,但必須在事件處理常式上撰寫載荷類型檢查,而且它簡化了從後端到前端的通訊,就像頻道一樣。

Tauri 應用程式可以偵聽和發出全域和特定於視窗的事件。以下說明了從前端和後端的用法。

前端

可以在前端的 @tauri-apps/api 套件的 eventwindow 模組上存取事件系統。

全域事件

若要使用全域事件頻道,請匯入 event 模組並使用 emitlisten 函式

import { emit, listen } from '@tauri-apps/api/event'

// listen to the `click` event and get a function to remove the event listener
// there's also a `once` function that subscribes to an event and automatically unsubscribes the listener on the first event
const unlisten = await listen('click', (event) => {
// event.event is the event name (useful if you want to use a single callback fn for multiple event types)
// event.payload is the payload object
})

// emits the `click` event with the object payload
emit('click', {
theMessage: 'Tauri is awesome!',
})

特定於視窗的事件

特定於視窗的事件在 window 模組上公開。

import { appWindow, WebviewWindow } from '@tauri-apps/api/window'

// emit an event that is only visible to the current window
appWindow.emit('event', { message: 'Tauri is awesome!' })

// create a new webview window and emit an event only to that window
const webview = new WebviewWindow('window')
webview.emit('event')

後端

在後端,全域事件頻道在 App 結構上公開,而特定於視窗的事件可以使用 Window 特質發出。

全域事件

use tauri::Manager;

// the payload type must implement `Serialize` and `Clone`.
#[derive(Clone, serde::Serialize)]
struct Payload {
message: String,
}

fn main() {
tauri::Builder::default()
.setup(|app| {
// listen to the `event-name` (emitted on any window)
let id = app.listen_global("event-name", |event| {
println!("got event-name with payload {:?}", event.payload());
});
// unlisten to the event using the `id` returned on the `listen_global` function
// a `once_global` API is also exposed on the `App` struct
app.unlisten(id);

// emit the `event-name` event to all webview windows on the frontend
app.emit_all("event-name", Payload { message: "Tauri is awesome!".into() }).unwrap();
Ok(())
})
.run(tauri::generate_context!())
.expect("failed to run app");
}

特定於視窗的事件

若要使用特定於視窗的事件頻道,可以在命令處理常式或使用 get_window 函式取得 Window 物件

use tauri::{Manager, Window};

// the payload type must implement `Serialize` and `Clone`.
#[derive(Clone, serde::Serialize)]
struct Payload {
message: String,
}

// init a background process on the command, and emit periodic events only to the window that used the command
#[tauri::command]
fn init_process(window: Window) {
std::thread::spawn(move || {
loop {
window.emit("event-name", Payload { message: "Tauri is awesome!".into() }).unwrap();
}
});
}

fn main() {
tauri::Builder::default()
.setup(|app| {
// `main` here is the window label; it is defined on the window creation or under `tauri.conf.json`
// the default value is `main`. note that it must be unique
let main_window = app.get_window("main").unwrap();

// listen to the `event-name` (emitted on the `main` window)
let id = main_window.listen("event-name", |event| {
println!("got window event-name with payload {:?}", event.payload());
});
// unlisten to the event using the `id` returned on the `listen` function
// an `once` API is also exposed on the `Window` struct
main_window.unlisten(id);

// emit the `event-name` event to the `main` window
main_window.emit("event-name", Payload { message: "Tauri is awesome!".into() }).unwrap();
Ok(())
})
.invoke_handler(tauri::generate_handler![init_process])
.run(tauri::generate_context!())
.expect("failed to run app");
}